

- SKYRIM SAVE CLEANER OBJECT REFERENCE PATCH
- SKYRIM SAVE CLEANER OBJECT REFERENCE MODS
- SKYRIM SAVE CLEANER OBJECT REFERENCE SERIES
The last series, FF, is used for objects created from in-game additions (creature spawn points, dropped objects, etc).
SKYRIM SAVE CLEANER OBJECT REFERENCE SERIES
Master and Plugin files (*.esm and *.esp file extensions) each get their own hexidecimal number assigned during loading (00 to FE), and all components of those masters and plugins have that number as a prefix to longer hex numbers (such as the FormID codes used for items with the Additem console cheats and such the FormID series 00 is assigned to the Oblivion.esm and all objects within start with the formID "00"). The basis of the bug is that an internal "space" of identification numbers (also called FormIDs) for objects created in the game (e.g., a dropped arrow, a new creature, etc.) becomes exhausted. Also, some players have had all of their character's information be completely erased, so that the character reverts to being a level 1 imperial male named "Bendu Olo" with almost no possessions or skills. In the worst cases, save games have been corrupted to the point that they could no longer be loaded. What exactly gets overwritten and what happens as a result will vary from player to player, and could potentially not become apparent until later. The bug is overwriting memory used to store a range of game information. Much more severe problems are also possible as the bug progresses. Once the bug starts, all new items created from that point on in the game will disappear once the game is reloaded. But after restarting Oblivion and loading your save game, the items will have vanished. Newly created items (newly enchanted items, quest rewards, new spells, etc) and items dropped on the ground will at first appear to behave as usual.

The most frequently reported symptom of this bug is that items disappear from the game. In fact the complaint about the bug (recognized in retrospect) appeared several months before Shivering Isles was released.
SKYRIM SAVE CLEANER OBJECT REFERENCE MODS
The bug can also affect PC users with mods suffering from bugs similar to the SI NPCs.As a result, the bug hits much sooner for high performance PCs (as early as 50 hours) than it does for Xbox users (typically 150 hours or more). Speed with which the bug hits is directly proportional to the average frame rate.If this has occurred, those items are lost forever. The primary symptom of the bug is the disappearance of dropped items when reloading a save.
SKYRIM SAVE CLEANER OBJECT REFERENCE PATCH
The patch renders fixing problem number two unnecessary - however, a user-produced patch is available for the PC that fixes this problem as well. Problem number one is repaired by the official patch. An error in the scripting for some NPCs in Shivering Isles caused those resources to be used up much more rapidly than expected.Certain internal resources (FormIDs) used up in normal gameplay were not being recycled as they should be.The bug (aka FormID Bug) results from the combination of two factors: The patch is included in copies of Shivering Isles for PS3, so the Reference Bug does not occur. This bug, first recognized around the beginning of April 2007 is now fixed by an official patch () released on April 30 2007.
